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Lords of the Realm II: The Official Strategy Guide (Secrets of the Games Series.)

Written by yanglu on February 23, 2009 13:32

But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown)And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companiesMaybe the issue is the "larger" communityIt's always easy to abstract and oversimplify at that levelBut I know that on an individual level, there are real conversations and collaborations going onI don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be.  

Anyway, the point is, I enjoyed the exercise, and learned a lot from itI hope the audience did as well

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Here is just one quick example of this kind of disposition in action: Billmonk, which Constance posted about hereThe site promises to help you keep track of your obligations throughout your social network precisely (using any of a number of imaginable currencies)It is double-entry bookeeping for your friendships, and thereby prompts you to conceive of these obligations in exact termsThis is a perfect example of a code-based solution to a code-defined problem: People's moral obligations are essentially precise and monetary, and they therefore need a precise tool to manage them(And this approach is not just applied externally; within software companies one frequently sees similar efforts to address organizational issues with precise and enumerated systems that can be, above all, measured.) Heather Kelly, one of the developers on a panel on Monday asked a great question about game development that she hoped researchers could help answer: Why does money trump everything? The answer lies in the remarkably good 'fit' between the market and code, and in the existence of a lot of well-trained people who can find ways to exploit it.






Lords of the Realm II: The Official Strategy Guide (Secrets of the Games Series.) Reviews

Life's tough in the 13th century: The peasants demand food, the blacksmith
needs iron, the battles are bloodyNot to worry!
Get Lords of the Realm II: The Official Strategy Guide and learn:
How to feed your people and forge your weapons
Strategy options and their effects
Details on weapons, castles, and terrain

The art of diplomacy -- the velvet glove and the mailed fist
The finer points of computer or head-to-head play
About the Author
Bart Farkas is Editor-in-Chief of Inside Mac Games and the author of Wing Commander IV Unauthorized Secrets and Solutions (Prima).

Amazon.com Review

It takes a subtle touch to win at Lords of the Realm II. The combat element has to be deftly matched by diplomatic skills, the ability to manage an economy, keep the populace happy, and manipulate friends and enemies alikeThere's no one clear path to victory, but Bart Farkas provides an excellent guide to winning principles, plus the detailed data on game elements that can give you a winning edgeFarkas approaches it all with his customary sense of humor, salting his excellent advice with amusing observations and making his descriptions a pleasure to read.