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Why humanities research got left out

Written by yanglu on March 02, 2009 10:00

After our "high energy" presentation, the questions were even stranger. Someone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted points. Ian made the point, and I agreed, that doing the research for this panel made us think differently about academic research. While I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developers. Knowing a good spec for shaman is benefit to gathering Crysis CD Key and experience. And there are huge gaps in what we don't know. Where is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from it. I hope the audience did as well. 

But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown). And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companies. People, places, and units from the strategy games are finally brought to life in the game. Such being the case, Lord of the Rings CD Key is so important! Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. Every player knows what Guild Wars CDKey means in a game. But then again, I haven't gotte my evals back yet.

And there are huge gaps in what we don't know. Where is the research about sports games, to take just one example? Would like to experience wonderful life in MMORPG, here you need to buy some World of Warcraft Goldare on hot sale on all servers, especially on American servers. You can Buy FFXI Gil from us, a professional, loyal and reliable SWG Credits exchange corporation work group.Anyway, the point is, I enjoyed the exercise, and learned a lot from it. I hope the audience did as well.

But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown). And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companies. Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.

"Yes, we know that Tom Cruise, whom we watching in "The Last Samurai" is that same guy from "Mission Impossible." But if, at the critical moment in the 19th century, Japanese film he were to whip out a plastic-explosive, pull off a latex mask and say, "Show me the money, $#%!" we would run screaming from the movie.

"There's plenty interesting to say about where online gaming convergence is going. Cross-over of "stuff" from game-to-game ain't it.  It highlights two themes: the role of intellectual property and governance in virtual worlds. Should we import copyright and trademark into virtual spaces? Can we exclude them? What should be the relationship between real and virtual world economies? Should legislatures protect virtual world property? What are the possibilities for using virtual spaces to practice the activities of real world democracy? Should virtual worlds be treated as separate jurisdictions with their own evolving norms and forms of dispute resolution? What is the potential for using virtual worlds to promote democracy and self-governance?