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State of Play II kicks off today. Most of us will be in transit today, but we'll soon be covering events in this space -- stay tuned. Is the success of City of Heroes due to a nearly flawless launch? Maybe, but you could just as easily argue that the game's success is due to genre, to satisfying a particular market niche (simplified combat-centric MMOG), or due to the luck of good timing (launching in an open window when there was little else available to MMOG players looking for the next new thing). Would CoH have failed or underperformed if it had been horribly buggy or unstable? On the one hand this may seem like technical arcanum, but note that we all often pretend this point in our discussions and comments on Terra Nova and elsewhere. It is how most of us conceptualize a simulation.
State of Play II kicks off today. Most of us will be in transit today, but we'll soon be covering events in this space -- stay tuned. Is the success of City of Heroes due to a nearly flawless launch? Maybe, but you could just as easily argue that the game's success is due to genre, to satisfying a particular market niche (simplified combat-centric MMOG), or due to the luck of good timing (launching in an open window when there was little else available to MMOG players looking for the next new thing). Would CoH have failed or underperformed if it had been horribly buggy or unstable? On the one hand this may seem like technical arcanum, but note that we all often pretend this point in our discussions and comments on Terra Nova and elsewhere. It is how most of us conceptualize a simulation.
State of Play II kicks off today. Most of us will be in transit today, but we'll soon be covering events in this space -- stay tuned. Is the success of City of Heroes due to a nearly flawless launch? Maybe, but you could just as easily argue that the game's success is due to genre, to satisfying a particular market niche (simplified combat-centric MMOG), or due to the luck of good timing (launching in an open window when there was little else available to MMOG players looking for the next new thing). Would CoH have failed or underperformed if it had been horribly buggy or unstable? On the one hand this may seem like technical arcanum, but note that we all often pretend this point in our discussions and comments on Terra Nova and elsewhere. It is how most of us conceptualize a simulation.
State of Play II kicks off today. Most of us will be in transit today, but we'll soon be covering events in this space -- stay tuned. Is the success of City of Heroes due to a nearly flawless launch? Maybe, but you could just as easily argue that the game's success is due to genre, to satisfying a particular market niche (simplified combat-centric MMOG), or due to the luck of good timing (launching in an open window when there was little else available to MMOG players looking for the next new thing). Would CoH have failed or underperformed if it had been horribly buggy or unstable? On the one hand this may seem like technical arcanum, but note that we all often pretend this point in our discussions and comments on Terra Nova and elsewhere. It is how most of us conceptualize a simulation.